import "raylib" module "main" extern "main" func main(argc: i64, argv: ^^i8): i64 { let uwu: []i32 = [1, 2] raylib::SetConfigFlags(raylib::ConfigFlags.FLAG_VSYNC_HINT | raylib::ConfigFlags.FLAG_WINDOW_RESIZABLE) raylib::InitWindow(1600, 900, "Hi from nub-lang") defer raylib::CloseWindow() raylib::SetTargetFPS(240) let width: i32 = 150 let height: i32 = 150 let x: i32 = raylib::GetScreenWidth() / 2 - (width / 2) let y: i32 = raylib::GetScreenHeight() / 2 - (height / 2) let direction: raylib::Vector2 = { x = 1 y = 1 } let speed: f32 = 250 let bgColor: raylib::Color = { r = 0 g = 0 b = 0 a = 255 } let color: raylib::Color = { r = 255 g = 255 b = 255 a = 255 } while !raylib::WindowShouldClose() { if x <= 0 { direction.x = 1 } else if x + width >= raylib::GetScreenWidth() { direction.x = -1 } if y <= 0 { direction.y = 1 } else if y + height >= raylib::GetScreenHeight() { direction.y = -1 } x = x + @cast(direction.x * speed * raylib::GetFrameTime()) y = y + @cast(direction.y * speed * raylib::GetFrameTime()) raylib::BeginDrawing() { raylib::ClearBackground(bgColor) raylib::DrawFPS(10, 10) raylib::DrawRectangle(x, y, width, height, color) } raylib::EndDrawing() } return 0 }