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nub-lang/examples/raylib/generated/raymath.nub
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2025-10-20 18:32:27 +02:00

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module "raymath"
export struct Vector2
{
x: f32
y: f32
}
export struct Vector3
{
x: f32
y: f32
z: f32
}
export struct Vector4
{
x: f32
y: f32
z: f32
w: f32
}
export struct Matrix
{
m0: f32
m4: f32
m8: f32
m12: f32
m1: f32
m5: f32
m9: f32
m13: f32
m2: f32
m6: f32
m10: f32
m14: f32
m3: f32
m7: f32
m11: f32
m15: f32
}
export struct float3
{
v: [3]f32
}
export struct float16
{
v: [16]f32
}
export extern "Clamp" func Clamp(value: f32, min: f32, max: f32): f32
export extern "Lerp" func Lerp(start: f32, end: f32, amount: f32): f32
export extern "Normalize" func Normalize(value: f32, start: f32, end: f32): f32
export extern "Remap" func Remap(value: f32, inputStart: f32, inputEnd: f32, outputStart: f32, outputEnd: f32): f32
export extern "Wrap" func Wrap(value: f32, min: f32, max: f32): f32
export extern "FloatEquals" func FloatEquals(x: f32, y: f32): i32
export extern "Vector2Zero" func Vector2Zero(): Vector2
export extern "Vector2One" func Vector2One(): Vector2
export extern "Vector2Add" func Vector2Add(v1: Vector2, v2: Vector2): Vector2
export extern "Vector2AddValue" func Vector2AddValue(v: Vector2, add: f32): Vector2
export extern "Vector2Subtract" func Vector2Subtract(v1: Vector2, v2: Vector2): Vector2
export extern "Vector2SubtractValue" func Vector2SubtractValue(v: Vector2, sub: f32): Vector2
export extern "Vector2Length" func Vector2Length(v: Vector2): f32
export extern "Vector2LengthSqr" func Vector2LengthSqr(v: Vector2): f32
export extern "Vector2DotProduct" func Vector2DotProduct(v1: Vector2, v2: Vector2): f32
export extern "Vector2Distance" func Vector2Distance(v1: Vector2, v2: Vector2): f32
export extern "Vector2DistanceSqr" func Vector2DistanceSqr(v1: Vector2, v2: Vector2): f32
export extern "Vector2Angle" func Vector2Angle(v1: Vector2, v2: Vector2): f32
export extern "Vector2LineAngle" func Vector2LineAngle(start: Vector2, end: Vector2): f32
export extern "Vector2Scale" func Vector2Scale(v: Vector2, scale: f32): Vector2
export extern "Vector2Multiply" func Vector2Multiply(v1: Vector2, v2: Vector2): Vector2
export extern "Vector2Negate" func Vector2Negate(v: Vector2): Vector2
export extern "Vector2Divide" func Vector2Divide(v1: Vector2, v2: Vector2): Vector2
export extern "Vector2Normalize" func Vector2Normalize(v: Vector2): Vector2
export extern "Vector2Transform" func Vector2Transform(v: Vector2, mat: Matrix): Vector2
export extern "Vector2Lerp" func Vector2Lerp(v1: Vector2, v2: Vector2, amount: f32): Vector2
export extern "Vector2Reflect" func Vector2Reflect(v: Vector2, normal: Vector2): Vector2
export extern "Vector2Min" func Vector2Min(v1: Vector2, v2: Vector2): Vector2
export extern "Vector2Max" func Vector2Max(v1: Vector2, v2: Vector2): Vector2
export extern "Vector2Rotate" func Vector2Rotate(v: Vector2, angle: f32): Vector2
export extern "Vector2MoveTowards" func Vector2MoveTowards(v: Vector2, target: Vector2, maxDistance: f32): Vector2
export extern "Vector2Invert" func Vector2Invert(v: Vector2): Vector2
export extern "Vector2Clamp" func Vector2Clamp(v: Vector2, min: Vector2, max: Vector2): Vector2
export extern "Vector2ClampValue" func Vector2ClampValue(v: Vector2, min: f32, max: f32): Vector2
export extern "Vector2Equals" func Vector2Equals(p: Vector2, q: Vector2): i32
export extern "Vector2Refract" func Vector2Refract(v: Vector2, n: Vector2, r: f32): Vector2
export extern "Vector3Zero" func Vector3Zero(): Vector3
export extern "Vector3One" func Vector3One(): Vector3
export extern "Vector3Add" func Vector3Add(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3AddValue" func Vector3AddValue(v: Vector3, add: f32): Vector3
export extern "Vector3Subtract" func Vector3Subtract(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3SubtractValue" func Vector3SubtractValue(v: Vector3, sub: f32): Vector3
export extern "Vector3Scale" func Vector3Scale(v: Vector3, scalar: f32): Vector3
export extern "Vector3Multiply" func Vector3Multiply(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3CrossProduct" func Vector3CrossProduct(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3Perpendicular" func Vector3Perpendicular(v: Vector3): Vector3
export extern "Vector3Length" func Vector3Length(v: Vector3): f32
export extern "Vector3LengthSqr" func Vector3LengthSqr(v: Vector3): f32
export extern "Vector3DotProduct" func Vector3DotProduct(v1: Vector3, v2: Vector3): f32
export extern "Vector3Distance" func Vector3Distance(v1: Vector3, v2: Vector3): f32
export extern "Vector3DistanceSqr" func Vector3DistanceSqr(v1: Vector3, v2: Vector3): f32
export extern "Vector3Angle" func Vector3Angle(v1: Vector3, v2: Vector3): f32
export extern "Vector3Negate" func Vector3Negate(v: Vector3): Vector3
export extern "Vector3Divide" func Vector3Divide(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3Normalize" func Vector3Normalize(v: Vector3): Vector3
export extern "Vector3Project" func Vector3Project(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3Reject" func Vector3Reject(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3OrthoNormalize" func Vector3OrthoNormalize(v1: ^Vector3, v2: ^Vector3): void
export extern "Vector3Transform" func Vector3Transform(v: Vector3, mat: Matrix): Vector3
export extern "Vector3RotateByQuaternion" func Vector3RotateByQuaternion(v: Vector3, q: Vector4): Vector3
export extern "Vector3RotateByAxisAngle" func Vector3RotateByAxisAngle(v: Vector3, axis: Vector3, angle: f32): Vector3
export extern "Vector3MoveTowards" func Vector3MoveTowards(v: Vector3, target: Vector3, maxDistance: f32): Vector3
export extern "Vector3Lerp" func Vector3Lerp(v1: Vector3, v2: Vector3, amount: f32): Vector3
export extern "Vector3CubicHermite" func Vector3CubicHermite(v1: Vector3, tangent1: Vector3, v2: Vector3, tangent2: Vector3, amount: f32): Vector3
export extern "Vector3Reflect" func Vector3Reflect(v: Vector3, normal: Vector3): Vector3
export extern "Vector3Min" func Vector3Min(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3Max" func Vector3Max(v1: Vector3, v2: Vector3): Vector3
export extern "Vector3Barycenter" func Vector3Barycenter(p: Vector3, a: Vector3, b: Vector3, c: Vector3): Vector3
export extern "Vector3Unproject" func Vector3Unproject(source: Vector3, projection: Matrix, view: Matrix): Vector3
export extern "Vector3ToFloatV" func Vector3ToFloatV(v: Vector3): float3
export extern "Vector3Invert" func Vector3Invert(v: Vector3): Vector3
export extern "Vector3Clamp" func Vector3Clamp(v: Vector3, min: Vector3, max: Vector3): Vector3
export extern "Vector3ClampValue" func Vector3ClampValue(v: Vector3, min: f32, max: f32): Vector3
export extern "Vector3Equals" func Vector3Equals(p: Vector3, q: Vector3): i32
export extern "Vector3Refract" func Vector3Refract(v: Vector3, n: Vector3, r: f32): Vector3
export extern "Vector4Zero" func Vector4Zero(): Vector4
export extern "Vector4One" func Vector4One(): Vector4
export extern "Vector4Add" func Vector4Add(v1: Vector4, v2: Vector4): Vector4
export extern "Vector4AddValue" func Vector4AddValue(v: Vector4, add: f32): Vector4
export extern "Vector4Subtract" func Vector4Subtract(v1: Vector4, v2: Vector4): Vector4
export extern "Vector4SubtractValue" func Vector4SubtractValue(v: Vector4, add: f32): Vector4
export extern "Vector4Length" func Vector4Length(v: Vector4): f32
export extern "Vector4LengthSqr" func Vector4LengthSqr(v: Vector4): f32
export extern "Vector4DotProduct" func Vector4DotProduct(v1: Vector4, v2: Vector4): f32
export extern "Vector4Distance" func Vector4Distance(v1: Vector4, v2: Vector4): f32
export extern "Vector4DistanceSqr" func Vector4DistanceSqr(v1: Vector4, v2: Vector4): f32
export extern "Vector4Scale" func Vector4Scale(v: Vector4, scale: f32): Vector4
export extern "Vector4Multiply" func Vector4Multiply(v1: Vector4, v2: Vector4): Vector4
export extern "Vector4Negate" func Vector4Negate(v: Vector4): Vector4
export extern "Vector4Divide" func Vector4Divide(v1: Vector4, v2: Vector4): Vector4
export extern "Vector4Normalize" func Vector4Normalize(v: Vector4): Vector4
export extern "Vector4Min" func Vector4Min(v1: Vector4, v2: Vector4): Vector4
export extern "Vector4Max" func Vector4Max(v1: Vector4, v2: Vector4): Vector4
export extern "Vector4Lerp" func Vector4Lerp(v1: Vector4, v2: Vector4, amount: f32): Vector4
export extern "Vector4MoveTowards" func Vector4MoveTowards(v: Vector4, target: Vector4, maxDistance: f32): Vector4
export extern "Vector4Invert" func Vector4Invert(v: Vector4): Vector4
export extern "Vector4Equals" func Vector4Equals(p: Vector4, q: Vector4): i32
export extern "MatrixDeterminant" func MatrixDeterminant(mat: Matrix): f32
export extern "MatrixTrace" func MatrixTrace(mat: Matrix): f32
export extern "MatrixTranspose" func MatrixTranspose(mat: Matrix): Matrix
export extern "MatrixInvert" func MatrixInvert(mat: Matrix): Matrix
export extern "MatrixIdentity" func MatrixIdentity(): Matrix
export extern "MatrixAdd" func MatrixAdd(left: Matrix, right: Matrix): Matrix
export extern "MatrixSubtract" func MatrixSubtract(left: Matrix, right: Matrix): Matrix
export extern "MatrixMultiply" func MatrixMultiply(left: Matrix, right: Matrix): Matrix
export extern "MatrixTranslate" func MatrixTranslate(x: f32, y: f32, z: f32): Matrix
export extern "MatrixRotate" func MatrixRotate(axis: Vector3, angle: f32): Matrix
export extern "MatrixRotateX" func MatrixRotateX(angle: f32): Matrix
export extern "MatrixRotateY" func MatrixRotateY(angle: f32): Matrix
export extern "MatrixRotateZ" func MatrixRotateZ(angle: f32): Matrix
export extern "MatrixRotateXYZ" func MatrixRotateXYZ(angle: Vector3): Matrix
export extern "MatrixRotateZYX" func MatrixRotateZYX(angle: Vector3): Matrix
export extern "MatrixScale" func MatrixScale(x: f32, y: f32, z: f32): Matrix
export extern "MatrixFrustum" func MatrixFrustum(left: f64, right: f64, bottom: f64, top: f64, nearPlane: f64, farPlane: f64): Matrix
export extern "MatrixPerspective" func MatrixPerspective(fovY: f64, aspect: f64, nearPlane: f64, farPlane: f64): Matrix
export extern "MatrixOrtho" func MatrixOrtho(left: f64, right: f64, bottom: f64, top: f64, nearPlane: f64, farPlane: f64): Matrix
export extern "MatrixLookAt" func MatrixLookAt(eye: Vector3, target: Vector3, up: Vector3): Matrix
export extern "MatrixToFloatV" func MatrixToFloatV(mat: Matrix): float16
export extern "QuaternionAdd" func QuaternionAdd(q1: Vector4, q2: Vector4): Vector4
export extern "QuaternionAddValue" func QuaternionAddValue(q: Vector4, add: f32): Vector4
export extern "QuaternionSubtract" func QuaternionSubtract(q1: Vector4, q2: Vector4): Vector4
export extern "QuaternionSubtractValue" func QuaternionSubtractValue(q: Vector4, sub: f32): Vector4
export extern "QuaternionIdentity" func QuaternionIdentity(): Vector4
export extern "QuaternionLength" func QuaternionLength(q: Vector4): f32
export extern "QuaternionNormalize" func QuaternionNormalize(q: Vector4): Vector4
export extern "QuaternionInvert" func QuaternionInvert(q: Vector4): Vector4
export extern "QuaternionMultiply" func QuaternionMultiply(q1: Vector4, q2: Vector4): Vector4
export extern "QuaternionScale" func QuaternionScale(q: Vector4, mul: f32): Vector4
export extern "QuaternionDivide" func QuaternionDivide(q1: Vector4, q2: Vector4): Vector4
export extern "QuaternionLerp" func QuaternionLerp(q1: Vector4, q2: Vector4, amount: f32): Vector4
export extern "QuaternionNlerp" func QuaternionNlerp(q1: Vector4, q2: Vector4, amount: f32): Vector4
export extern "QuaternionSlerp" func QuaternionSlerp(q1: Vector4, q2: Vector4, amount: f32): Vector4
export extern "QuaternionCubicHermiteSpline" func QuaternionCubicHermiteSpline(q1: Vector4, outTangent1: Vector4, q2: Vector4, inTangent2: Vector4, t: f32): Vector4
export extern "QuaternionFromVector3ToVector3" func QuaternionFromVector3ToVector3(from: Vector3, to: Vector3): Vector4
export extern "QuaternionFromMatrix" func QuaternionFromMatrix(mat: Matrix): Vector4
export extern "QuaternionToMatrix" func QuaternionToMatrix(q: Vector4): Matrix
export extern "QuaternionFromAxisAngle" func QuaternionFromAxisAngle(axis: Vector3, angle: f32): Vector4
export extern "QuaternionToAxisAngle" func QuaternionToAxisAngle(q: Vector4, outAxis: ^Vector3, outAngle: ^f32): void
export extern "QuaternionFromEuler" func QuaternionFromEuler(pitch: f32, yaw: f32, roll: f32): Vector4
export extern "QuaternionToEuler" func QuaternionToEuler(q: Vector4): Vector3
export extern "QuaternionTransform" func QuaternionTransform(q: Vector4, mat: Matrix): Vector4
export extern "QuaternionEquals" func QuaternionEquals(p: Vector4, q: Vector4): i32
export extern "MatrixDecompose" func MatrixDecompose(mat: Matrix, translation: ^Vector3, rotation: ^Vector4, scale: ^Vector3): void