#include "keyboard.h" #include "idt.h" #include "kernel.h" #include "vga.h" #define SCANCODE_LEFT_SHIFT 42 #define SCANCODE_RIGHT_SHIFT 54 #define SCANCODE_CAPS_LOCK 58 #define KEYBOARD_HANDLERS_LENGTH 32 unsigned const char us_keymap[128] = { 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '\b', '\t', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', 0, '\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '-', 0, 0, 0, '+', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; unsigned const char us_keymap_shift[128] = { 0, 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '\b', '\t', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '\n', 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '-', 0, 0, 0, '+', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; bool shift = false; bool caps_lock = false; // todo(nub): make dynamic when a memory allocator is implemented static keyboard_handler_t keyboard_handlers[KEYBOARD_HANDLERS_LENGTH]; static int handler_index = 0; char scan_code_to_ascii(u8 scan_code) { if (scan_code >= 128) { return 0; } if ((!caps_lock && shift) || (caps_lock && !shift)) { return us_keymap_shift[scan_code]; } else { return us_keymap[scan_code]; } } void handle_keyboard(const isr_frame_t* frame) { u8 code = inb(0x60); u8 scan_code = code & 0x7F; bool pressed = (code & 0x80) == 0; switch (scan_code) { case SCANCODE_LEFT_SHIFT: case SCANCODE_RIGHT_SHIFT: { shift = pressed; break; } case SCANCODE_CAPS_LOCK: { if (pressed) { caps_lock = !caps_lock; } break; } default: { keyboard_event_t event = { .scan_code = scan_code, .pressed = pressed, .caps_lock = caps_lock, .shift = shift, .ascii = scan_code_to_ascii(scan_code), }; for (int i = 0; i < handler_index; i++) { keyboard_handlers[i](&event); } } } } void register_keypress_handler(const keyboard_handler_t handler) { // todo(nub31): remove when a memory allocator is implemented and // keyboard_handlers is a dynamic list if (handler_index >= KEYBOARD_HANDLERS_LENGTH) { vga_print_error(); vga_print(" Maximum keyboard handlers reached\n"); kernel_panic(); } keyboard_handlers[handler_index] = handler; handler_index += 1; } void init_keyboard() { register_irq_handler(1, handle_keyboard); }