rl bindings complete for current supported lang features
This commit is contained in:
@@ -237,12 +237,12 @@ export struct MaterialMap
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value: f32
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}
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// export struct Material
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// {
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// shader: Shader
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// maps: ^MaterialMap
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// params: [4]float
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// }
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export struct Material
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{
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shader: Shader
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maps: ^MaterialMap
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// params: [4]float
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}
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export struct Transform
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{
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@@ -251,35 +251,35 @@ export struct Transform
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scale: Vector3
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}
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// export struct BoneInfo
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// {
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// name: [32]u8
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// parent: i32
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// }
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export struct BoneInfo
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{
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// name: [32]u8
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parent: i32
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}
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// export struct Model
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// {
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// transform: Matrix
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export struct Model
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{
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transform: Matrix
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// meshCount: i32
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// materialCount: i32
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// meshes: ^Mesh
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// materials: ^Material
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// meshMaterial: ^i32
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meshCount: i32
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materialCount: i32
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meshes: ^Mesh
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materials: ^Material
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meshMaterial: ^i32
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// boneCount: i32
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// bones: ^BoneInfo
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// bindPose: ^Transform
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// }
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boneCount: i32
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bones: ^BoneInfo
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bindPose: ^Transform
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}
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// export struct ModelAnimation
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// {
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// boneCount: i32
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// frameCount: i32
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// bones: ^BoneInfo
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// framePoses: ^^Transform
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// name: [32]u8
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// }
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export struct ModelAnimation
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{
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boneCount: i32
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frameCount: i32
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bones: ^BoneInfo
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framePoses: ^^Transform
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// name: [32]u8
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}
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export struct Ray
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{
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@@ -301,91 +301,86 @@ export struct BoundingBox
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max: Vector3
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}
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// export struct Wave
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// {
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// frameCount: u32;
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// sampleRate: u32;
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// sampleSize: u32;
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// channels: u32;
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// data: ^void;
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// }
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export struct Wave
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{
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frameCount: u32
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sampleRate: u32
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sampleSize: u32
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channels: u32
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data: ^void
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}
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// // Opaque structs declaration
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// // NOTE: Actual structs are defined internally in raudio module
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// typedef struct rAudioBuffer rAudioBuffer;
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// typedef struct rAudioProcessor rAudioProcessor;
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export struct AudioStream
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{
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buffer: ^void
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processor: ^void
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// // AudioStream, custom audio stream
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// typedef struct AudioStream {
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// rAudioBuffer *buffer; // Pointer to internal data used by the audio system
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// rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
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sampleRate: u32
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sampleSize: u32
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channels: u32
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}
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// unsigned int sampleRate; // Frequency (samples per second)
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// unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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// unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
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// } AudioStream;
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export struct Sound
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{
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stream: AudioStream
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frameCount: u32
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}
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// // Sound
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// typedef struct Sound {
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// AudioStream stream; // Audio stream
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// unsigned int frameCount; // Total number of frames (considering channels)
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// } Sound;
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export struct Music
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{
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stream: AudioStream
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frameCount: u32
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looping: bool
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// // Music, audio stream, anything longer than ~10 seconds should be streamed
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// typedef struct Music {
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// AudioStream stream; // Audio stream
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// unsigned int frameCount; // Total number of frames (considering channels)
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// bool looping; // Music looping enable
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ctxType: i32
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ctxData: ^void
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}
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// int ctxType; // Type of music context (audio filetype)
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// void *ctxData; // Audio context data, depends on type
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// } Music;
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export struct VrDeviceInfo
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{
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hResolution: i32
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vResolution: i32
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hScreenSize: f32
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vScreenSize: f32
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eyeToScreenDistance: f32
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lensSeparationDistance: f32
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interpupillaryDistance: f32
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// lensDistortionValues: [4]f32
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// chromaAbCorrection: [4]f32
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}
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// // VrDeviceInfo, Head-Mounted-Display device parameters
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// typedef struct VrDeviceInfo {
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// int hResolution; // Horizontal resolution in pixels
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// int vResolution; // Vertical resolution in pixels
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// float hScreenSize; // Horizontal size in meters
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// float vScreenSize; // Vertical size in meters
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// float eyeToScreenDistance; // Distance between eye and display in meters
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// float lensSeparationDistance; // Lens separation distance in meters
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// float interpupillaryDistance; // IPD (distance between pupils) in meters
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// float lensDistortionValues[4]; // Lens distortion constant parameters
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// float chromaAbCorrection[4]; // Chromatic aberration correction parameters
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// } VrDeviceInfo;
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export struct VrStereoConfig
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{
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// projection: [2]Matrix
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// viewOffset: [2]Matrix
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// leftLensCenter: [2]f32
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// rightLensCenter: [2]f32
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// leftScreenCenter: [2]f32
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// rightScreenCenter: [2]f32
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// scale: [2]f32
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// scaleIn: [2]f32
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}
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// // VrStereoConfig, VR stereo rendering configuration for simulator
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// typedef struct VrStereoConfig {
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// Matrix projection[2]; // VR projection matrices (per eye)
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// Matrix viewOffset[2]; // VR view offset matrices (per eye)
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// float leftLensCenter[2]; // VR left lens center
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// float rightLensCenter[2]; // VR right lens center
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// float leftScreenCenter[2]; // VR left screen center
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// float rightScreenCenter[2]; // VR right screen center
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// float scale[2]; // VR distortion scale
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// float scaleIn[2]; // VR distortion scale in
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// } VrStereoConfig;
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export struct FilePathList
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{
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capacity: u32
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count: u32
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paths: ^cstring
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}
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// // File path list
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// typedef struct FilePathList {
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// unsigned int capacity; // Filepaths max entries
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// unsigned int count; // Filepaths entries count
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// char **paths; // Filepaths entries
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// } FilePathList;
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export struct AutomationEvent
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{
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frame: u32
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type: u32
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// params: [4]i32
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}
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// // Automation event
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// typedef struct AutomationEvent {
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// unsigned int frame; // Event frame
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// unsigned int type; // Event type (AutomationEventType)
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// int params[4]; // Event parameters (if required)
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// } AutomationEvent;
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// // Automation event list
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// typedef struct AutomationEventList {
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// unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
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// unsigned int count; // Events entries count
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// AutomationEvent *events; // Events entries
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// } AutomationEventList;
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export struct AutomationEventList
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{
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capacity: u32
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count: u32
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events: ^AutomationEvent
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}
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// export enum ConfigFlags
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// {
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@@ -770,14 +765,6 @@ export struct BoundingBox
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// NPATCH_THREE_PATCH_HORIZONTAL
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// }
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// // Callbacks to hook some internal functions
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// // WARNING: These callbacks are intended for advanced users
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// typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
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// typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
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// typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
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// typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
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// typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
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export extern "InitWindow" func InitWindow(width: i32, height: i32, title: cstring)
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export extern "CloseWindow" func CloseWindow()
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export extern "WindowShouldClose" func WindowShouldClose(): bool
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@@ -850,11 +837,11 @@ export extern "BeginBlendMode" func BeginBlendMode(mode: i32)
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export extern "EndBlendMode" func EndBlendMode()
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export extern "BeginScissorMode" func BeginScissorMode(x: i32, y: i32, width: i32, height: i32)
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export extern "EndScissorMode" func EndScissorMode()
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// export extern "BeginVrStereoMode" func BeginVrStereoMode(config: VrStereoConfig)
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// export extern "EndVrStereoMode" func EndVrStereoMode()
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export extern "BeginVrStereoMode" func BeginVrStereoMode(config: VrStereoConfig)
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export extern "EndVrStereoMode" func EndVrStereoMode()
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// export extern "LoadVrStereoConfig" func LoadVrStereoConfig(device: VrDeviceInfo): VrStereoConfig
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// export extern "UnloadVrStereoConfig" func UnloadVrStereoConfig(config: VrStereoConfig)
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export extern "LoadVrStereoConfig" func LoadVrStereoConfig(device: VrDeviceInfo): VrStereoConfig
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export extern "UnloadVrStereoConfig" func UnloadVrStereoConfig(config: VrStereoConfig)
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export extern "LoadShader" func LoadShader(vsFileName: cstring, fsFileName: cstring): Shader
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export extern "LoadShaderFromMemory" func LoadShaderFromMemory(vsCode: cstring, fsCode: cstring): Shader
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@@ -900,11 +887,11 @@ export extern "MemAlloc" func MemAlloc(size: u32): ^void
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export extern "MemRealloc" func MemRealloc(ptr: ^void, size: u32): ^void
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export extern "MemFree" func MemFree(ptr: ^void)
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// export extern "SetTraceLogCallback" func SetTraceLogCallback(callback: TraceLogCallback)
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// export extern "SetLoadFileDataCallback" func SetLoadFileDataCallback(callback: LoadFileDataCallback)
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// export extern "SetSaveFileDataCallback" func SetSaveFileDataCallback(callback: SaveFileDataCallback)
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// export extern "SetLoadFileTextCallback" func SetLoadFileTextCallback(callback: LoadFileTextCallback)
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// export extern "SetSaveFileTextCallback" func SetSaveFileTextCallback(callback: SaveFileTextCallback)
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// export extern "SetTraceLogCallback" func SetTraceLogCallback(callback: func(i32, cstring, ...))
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export extern "SetLoadFileDataCallback" func SetLoadFileDataCallback(callback: func(cstring, ^i32): ^u8)
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export extern "SetSaveFileDataCallback" func SetSaveFileDataCallback(callback: func(cstring, ^void, i32): bool)
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export extern "SetLoadFileTextCallback" func SetLoadFileTextCallback(callback: func(cstring): cstring)
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export extern "SetSaveFileTextCallback" func SetSaveFileTextCallback(callback: func(cstring, cstring): bool)
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export extern "LoadFileData" func LoadFileData(fileName: cstring, dataSize: ^i32): ^u8
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export extern "UnloadFileData" func UnloadFileData(data: ^u8)
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@@ -929,12 +916,12 @@ export extern "MakeDirectory" func MakeDirectory(dirPath: cstring): i32
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export extern "ChangeDirectory" func ChangeDirectory(dir: cstring): bool
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export extern "IsPathFile" func IsPathFile(path: cstring): bool
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export extern "IsFileNameValid" func IsFileNameValid(fileName: cstring): bool
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// export extern "LoadDirectoryFiles" func LoadDirectoryFiles(dirPath: cstring): FilePathList
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// export extern "LoadDirectoryFilesEx" func LoadDirectoryFilesEx(basePath: cstring, filter: cstring, scanSubdirs: bool): FilePathList
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// export extern "UnloadDirectoryFiles" func UnloadDirectoryFiles(files: FilePathList)
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export extern "LoadDirectoryFiles" func LoadDirectoryFiles(dirPath: cstring): FilePathList
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export extern "LoadDirectoryFilesEx" func LoadDirectoryFilesEx(basePath: cstring, filter: cstring, scanSubdirs: bool): FilePathList
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export extern "UnloadDirectoryFiles" func UnloadDirectoryFiles(files: FilePathList)
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export extern "IsFileDropped" func IsFileDropped(): bool
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// export extern "LoadDroppedFiles" func LoadDroppedFiles(): FilePathList
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// export extern "UnloadDroppedFiles" func UnloadDroppedFiles(files: FilePathList)
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export extern "LoadDroppedFiles" func LoadDroppedFiles(): FilePathList
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export extern "UnloadDroppedFiles" func UnloadDroppedFiles(files: FilePathList)
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export extern "GetFileModTime" func GetFileModTime(fileName: cstring): i64
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export extern "CompressData" func CompressData(data: ^u8, dataSize: i32, compDataSize: ^i32): ^u8
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@@ -945,14 +932,14 @@ export extern "ComputeCRC32" func ComputeCRC32(data: ^u8, dataSize: i32): u32
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export extern "ComputeMD5" func ComputeMD5(data: ^u8, dataSize: i32): ^u32
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export extern "ComputeSHA1" func ComputeSHA1(data: ^u8, dataSize: i32): ^u32
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// export extern "LoadAutomationEventList" func LoadAutomationEventList(fileName: cstring): AutomationEventList
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// export extern "UnloadAutomationEventList" func UnloadAutomationEventList(list: AutomationEventList)
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// export extern "ExportAutomationEventList" func ExportAutomationEventList(list: AutomationEventList, fileName: cstring): bool
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// export extern "SetAutomationEventList" func SetAutomationEventList(list: ^AutomationEventList)
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export extern "LoadAutomationEventList" func LoadAutomationEventList(fileName: cstring): AutomationEventList
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export extern "UnloadAutomationEventList" func UnloadAutomationEventList(list: AutomationEventList)
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export extern "ExportAutomationEventList" func ExportAutomationEventList(list: AutomationEventList, fileName: cstring): bool
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export extern "SetAutomationEventList" func SetAutomationEventList(list: ^AutomationEventList)
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export extern "SetAutomationEventBaseFrame" func SetAutomationEventBaseFrame(frame: i32)
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export extern "StartAutomationEventRecording" func StartAutomationEventRecording()
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export extern "StopAutomationEventRecording" func StopAutomationEventRecording()
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// export extern "PlayAutomationEvent" func PlayAutomationEvent(event: AutomationEvent)
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export extern "PlayAutomationEvent" func PlayAutomationEvent(event: AutomationEvent)
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export extern "IsKeyPressed" func IsKeyPressed(key: i32): bool
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export extern "IsKeyPressedRepeat" func IsKeyPressedRepeat(key: i32): bool
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@@ -1280,18 +1267,18 @@ export extern "DrawPlane" func DrawPlane(centerPos: Vector3, size: Vector2, colo
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export extern "DrawRay" func DrawRay(ray: Ray, color: Color)
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export extern "DrawGrid" func DrawGrid(slices: i32, spacing: f32)
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// export extern "LoadModel" func LoadModel(fileName: cstring): Model
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// export extern "LoadModelFromMesh" func LoadModelFromMesh(mesh: Mesh): Model
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// export extern "IsModelValid" func IsModelValid(model: Model): bool
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// export extern "UnloadModel" func UnloadModel(model: Model)
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// export extern "GetModelBoundingBox" func GetModelBoundingBox(model: Model): BoundingBox
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export extern "LoadModel" func LoadModel(fileName: cstring): Model
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export extern "LoadModelFromMesh" func LoadModelFromMesh(mesh: Mesh): Model
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export extern "IsModelValid" func IsModelValid(model: Model): bool
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export extern "UnloadModel" func UnloadModel(model: Model)
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export extern "GetModelBoundingBox" func GetModelBoundingBox(model: Model): BoundingBox
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// export extern "DrawModel" func DrawModel(model: Model, position: Vector3, scale: f32, tint: Color)
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// export extern "DrawModelEx" func DrawModelEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color)
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// export extern "DrawModelWires" func DrawModelWires(model: Model, position: Vector3, scale: f32, tint: Color)
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// export extern "DrawModelWiresEx" func DrawModelWiresEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color)
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// export extern "DrawModelPoints" func DrawModelPoints(model: Model, position: Vector3, scale: f32, tint: Color)
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// export extern "DrawModelPointsEx" func DrawModelPointsEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color)
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export extern "DrawModel" func DrawModel(model: Model, position: Vector3, scale: f32, tint: Color)
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export extern "DrawModelEx" func DrawModelEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color)
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export extern "DrawModelWires" func DrawModelWires(model: Model, position: Vector3, scale: f32, tint: Color)
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export extern "DrawModelWiresEx" func DrawModelWiresEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color)
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export extern "DrawModelPoints" func DrawModelPoints(model: Model, position: Vector3, scale: f32, tint: Color)
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export extern "DrawModelPointsEx" func DrawModelPointsEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color)
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export extern "DrawBoundingBox" func DrawBoundingBox(box: BoundingBox, color: Color)
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export extern "DrawBillboard" func DrawBillboard(camera: Camera, texture: Texture2D, position: Vector3, scale: f32, tint: Color)
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export extern "DrawBillboardRec" func DrawBillboardRec(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, size: Vector2, tint: Color)
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@@ -1300,8 +1287,8 @@ export extern "DrawBillboardPro" func DrawBillboardPro(camera: Camera, texture:
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export extern "UploadMesh" func UploadMesh(mesh: ^Mesh, dynamic: bool)
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export extern "UpdateMeshBuffer" func UpdateMeshBuffer(mesh: Mesh, index: i32, data: ^void, dataSize: i32, offset: i32)
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export extern "UnloadMesh" func UnloadMesh(mesh: Mesh)
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// export extern "DrawMesh" func DrawMesh(mesh: Mesh, material: Material, transform: Matrix)
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// export extern "DrawMeshInstanced" func DrawMeshInstanced(mesh: Mesh, material: Material, transforms: ^Matrix, instances: i32)
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export extern "DrawMesh" func DrawMesh(mesh: Mesh, material: Material, transform: Matrix)
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export extern "DrawMeshInstanced" func DrawMeshInstanced(mesh: Mesh, material: Material, transforms: ^Matrix, instances: i32)
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export extern "GetMeshBoundingBox" func GetMeshBoundingBox(mesh: Mesh): BoundingBox
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export extern "GenMeshTangents" func GenMeshTangents(mesh: ^Mesh)
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export extern "ExportMesh" func ExportMesh(mesh: Mesh, fileName: cstring): bool
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@@ -1319,19 +1306,19 @@ export extern "GenMeshKnot" func GenMeshKnot(radius: f32, size: f32, radSeg: i32
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export extern "GenMeshHeightmap" func GenMeshHeightmap(heightmap: Image, size: Vector3): Mesh
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export extern "GenMeshCubicmap" func GenMeshCubicmap(cubicmap: Image, cubeSize: Vector3): Mesh
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// export extern "LoadMaterials" func LoadMaterials(fileName: cstring, materialCount: ^i32): ^Material
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// export extern "LoadMaterialDefault" func LoadMaterialDefault(): Material
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// export extern "IsMaterialValid" func IsMaterialValid(material: Material): bool
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// export extern "UnloadMaterial" func UnloadMaterial(material: Material)
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// export extern "SetMaterialTexture" func SetMaterialTexture(material: ^Material, mapType: i32, texture: Texture2D)
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// export extern "SetModelMeshMaterial" func SetModelMeshMaterial(model: ^Model, meshId: i32, materialId: i32)
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export extern "LoadMaterials" func LoadMaterials(fileName: cstring, materialCount: ^i32): ^Material
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export extern "LoadMaterialDefault" func LoadMaterialDefault(): Material
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export extern "IsMaterialValid" func IsMaterialValid(material: Material): bool
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export extern "UnloadMaterial" func UnloadMaterial(material: Material)
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export extern "SetMaterialTexture" func SetMaterialTexture(material: ^Material, mapType: i32, texture: Texture2D)
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export extern "SetModelMeshMaterial" func SetModelMeshMaterial(model: ^Model, meshId: i32, materialId: i32)
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|
||||
// export extern "LoadModelAnimations" func LoadModelAnimations(fileName: cstring, animCount: ^i32): ^ModelAnimation
|
||||
// export extern "UpdateModelAnimation" func UpdateModelAnimation(model: Model, anim: ModelAnimation, frame: i32)
|
||||
// export extern "UpdateModelAnimationBones" func UpdateModelAnimationBones(model: Model, anim: ModelAnimation, frame: i32)
|
||||
// export extern "UnloadModelAnimation" func UnloadModelAnimation(anim: ModelAnimation)
|
||||
// export extern "UnloadModelAnimations" func UnloadModelAnimations(animations: ^ModelAnimation, animCount: i32)
|
||||
// export extern "IsModelAnimationValid" func IsModelAnimationValid(model: Model, anim: ModelAnimation): bool
|
||||
export extern "LoadModelAnimations" func LoadModelAnimations(fileName: cstring, animCount: ^i32): ^ModelAnimation
|
||||
export extern "UpdateModelAnimation" func UpdateModelAnimation(model: Model, anim: ModelAnimation, frame: i32)
|
||||
export extern "UpdateModelAnimationBones" func UpdateModelAnimationBones(model: Model, anim: ModelAnimation, frame: i32)
|
||||
export extern "UnloadModelAnimation" func UnloadModelAnimation(anim: ModelAnimation)
|
||||
export extern "UnloadModelAnimations" func UnloadModelAnimations(animations: ^ModelAnimation, animCount: i32)
|
||||
export extern "IsModelAnimationValid" func IsModelAnimationValid(model: Model, anim: ModelAnimation): bool
|
||||
|
||||
export extern "CheckCollisionSpheres" func CheckCollisionSpheres(center1: Vector3, radius1: f32, center2: Vector3, radius2: f32): bool
|
||||
export extern "CheckCollisionBoxes" func CheckCollisionBoxes(box1: BoundingBox, box2: BoundingBox): bool
|
||||
@@ -1348,69 +1335,69 @@ export extern "IsAudioDeviceReady" func IsAudioDeviceReady(): bool
|
||||
export extern "SetMasterVolume" func SetMasterVolume(volume: f32)
|
||||
export extern "GetMasterVolume" func GetMasterVolume(): f32
|
||||
|
||||
// export extern "LoadWave" func LoadWave(fileName: cstring): Wave
|
||||
// export extern "LoadWaveFromMemory" func LoadWaveFromMemory(fileType: cstring, fileData: ^u8, dataSize: i32): Wave
|
||||
// export extern "IsWaveValid" func IsWaveValid(wave: Wave): bool
|
||||
// export extern "LoadSound" func LoadSound(fileName: cstring): Sound
|
||||
// export extern "LoadSoundFromWave" func LoadSoundFromWave(wave: Wave): Sound
|
||||
// export extern "LoadSoundAlias" func LoadSoundAlias(source: Sound): Sound
|
||||
// export extern "IsSoundValid" func IsSoundValid(sound: Sound): bool
|
||||
// export extern "UpdateSound" func UpdateSound(sound: Sound, data: ^void, sampleCount: i32)
|
||||
// export extern "UnloadWave" func UnloadWave(wave: Wave)
|
||||
// export extern "UnloadSound" func UnloadSound(sound: Sound)
|
||||
// export extern "UnloadSoundAlias" func UnloadSoundAlias(alias: Sound)
|
||||
// export extern "ExportWave" func ExportWave(wave: Wave, fileName: cstring): bool
|
||||
// export extern "ExportWaveAsCode" func ExportWaveAsCode(wave: Wave, fileName: cstring): bool
|
||||
export extern "LoadWave" func LoadWave(fileName: cstring): Wave
|
||||
export extern "LoadWaveFromMemory" func LoadWaveFromMemory(fileType: cstring, fileData: ^u8, dataSize: i32): Wave
|
||||
export extern "IsWaveValid" func IsWaveValid(wave: Wave): bool
|
||||
export extern "LoadSound" func LoadSound(fileName: cstring): Sound
|
||||
export extern "LoadSoundFromWave" func LoadSoundFromWave(wave: Wave): Sound
|
||||
export extern "LoadSoundAlias" func LoadSoundAlias(source: Sound): Sound
|
||||
export extern "IsSoundValid" func IsSoundValid(sound: Sound): bool
|
||||
export extern "UpdateSound" func UpdateSound(sound: Sound, data: ^void, sampleCount: i32)
|
||||
export extern "UnloadWave" func UnloadWave(wave: Wave)
|
||||
export extern "UnloadSound" func UnloadSound(sound: Sound)
|
||||
export extern "UnloadSoundAlias" func UnloadSoundAlias(alias: Sound)
|
||||
export extern "ExportWave" func ExportWave(wave: Wave, fileName: cstring): bool
|
||||
export extern "ExportWaveAsCode" func ExportWaveAsCode(wave: Wave, fileName: cstring): bool
|
||||
|
||||
// export extern "PlaySound" func PlaySound(sound: Sound)
|
||||
// export extern "StopSound" func StopSound(sound: Sound)
|
||||
// export extern "PauseSound" func PauseSound(sound: Sound)
|
||||
// export extern "ResumeSound" func ResumeSound(sound: Sound)
|
||||
// export extern "IsSoundPlaying" func IsSoundPlaying(sound: Sound): bool
|
||||
// export extern "SetSoundVolume" func SetSoundVolume(sound: Sound, volume: f32)
|
||||
// export extern "SetSoundPitch" func SetSoundPitch(sound: Sound, pitch: f32)
|
||||
// export extern "SetSoundPan" func SetSoundPan(sound: Sound, pan: f32)
|
||||
// export extern "WaveCopy" func WaveCopy(wave: Wave): Wave
|
||||
// export extern "WaveCrop" func WaveCrop(wave: ^Wave, initFrame: i32, finalFrame: i32)
|
||||
// export extern "WaveFormat" func WaveFormat(wave: ^Wave, sampleRate: i32, sampleSize: i32, channels: i32)
|
||||
// export extern "LoadWaveSamples" func LoadWaveSamples(wave: Wave): ^f32
|
||||
export extern "PlaySound" func PlaySound(sound: Sound)
|
||||
export extern "StopSound" func StopSound(sound: Sound)
|
||||
export extern "PauseSound" func PauseSound(sound: Sound)
|
||||
export extern "ResumeSound" func ResumeSound(sound: Sound)
|
||||
export extern "IsSoundPlaying" func IsSoundPlaying(sound: Sound): bool
|
||||
export extern "SetSoundVolume" func SetSoundVolume(sound: Sound, volume: f32)
|
||||
export extern "SetSoundPitch" func SetSoundPitch(sound: Sound, pitch: f32)
|
||||
export extern "SetSoundPan" func SetSoundPan(sound: Sound, pan: f32)
|
||||
export extern "WaveCopy" func WaveCopy(wave: Wave): Wave
|
||||
export extern "WaveCrop" func WaveCrop(wave: ^Wave, initFrame: i32, finalFrame: i32)
|
||||
export extern "WaveFormat" func WaveFormat(wave: ^Wave, sampleRate: i32, sampleSize: i32, channels: i32)
|
||||
export extern "LoadWaveSamples" func LoadWaveSamples(wave: Wave): ^f32
|
||||
export extern "UnloadWaveSamples" func UnloadWaveSamples(samples: ^f32)
|
||||
|
||||
// export extern "LoadMusicStream" func LoadMusicStream(fileName: cstring): Music
|
||||
// export extern "LoadMusicStreamFromMemory" func LoadMusicStreamFromMemory(fileType: cstring, data: ^u8, dataSize: i32): Music
|
||||
// export extern "IsMusicValid" func IsMusicValid(music: Music): bool
|
||||
// export extern "UnloadMusicStream" func UnloadMusicStream(music: Music)
|
||||
// export extern "PlayMusicStream" func PlayMusicStream(music: Music)
|
||||
// export extern "IsMusicStreamPlaying" func IsMusicStreamPlaying(music: Music): bool
|
||||
// export extern "UpdateMusicStream" func UpdateMusicStream(music: Music)
|
||||
// export extern "StopMusicStream" func StopMusicStream(music: Music)
|
||||
// export extern "PauseMusicStream" func PauseMusicStream(music: Music)
|
||||
// export extern "ResumeMusicStream" func ResumeMusicStream(music: Music)
|
||||
// export extern "SeekMusicStream" func SeekMusicStream(music: Music, position: f32)
|
||||
// export extern "SetMusicVolume" func SetMusicVolume(music: Music, volume: f32)
|
||||
// export extern "SetMusicPitch" func SetMusicPitch(music: Music, pitch: f32)
|
||||
// export extern "SetMusicPan" func SetMusicPan(music: Music, pan: f32)
|
||||
// export extern "GetMusicTimeLength" func GetMusicTimeLength(music: Music): f32
|
||||
// export extern "GetMusicTimePlayed" func GetMusicTimePlayed(music: Music): f32
|
||||
export extern "LoadMusicStream" func LoadMusicStream(fileName: cstring): Music
|
||||
export extern "LoadMusicStreamFromMemory" func LoadMusicStreamFromMemory(fileType: cstring, data: ^u8, dataSize: i32): Music
|
||||
export extern "IsMusicValid" func IsMusicValid(music: Music): bool
|
||||
export extern "UnloadMusicStream" func UnloadMusicStream(music: Music)
|
||||
export extern "PlayMusicStream" func PlayMusicStream(music: Music)
|
||||
export extern "IsMusicStreamPlaying" func IsMusicStreamPlaying(music: Music): bool
|
||||
export extern "UpdateMusicStream" func UpdateMusicStream(music: Music)
|
||||
export extern "StopMusicStream" func StopMusicStream(music: Music)
|
||||
export extern "PauseMusicStream" func PauseMusicStream(music: Music)
|
||||
export extern "ResumeMusicStream" func ResumeMusicStream(music: Music)
|
||||
export extern "SeekMusicStream" func SeekMusicStream(music: Music, position: f32)
|
||||
export extern "SetMusicVolume" func SetMusicVolume(music: Music, volume: f32)
|
||||
export extern "SetMusicPitch" func SetMusicPitch(music: Music, pitch: f32)
|
||||
export extern "SetMusicPan" func SetMusicPan(music: Music, pan: f32)
|
||||
export extern "GetMusicTimeLength" func GetMusicTimeLength(music: Music): f32
|
||||
export extern "GetMusicTimePlayed" func GetMusicTimePlayed(music: Music): f32
|
||||
|
||||
// export extern "LoadAudioStream" func LoadAudioStream(sampleRate: u32, sampleSize: u32, channels: u32): AudioStream
|
||||
// export extern "IsAudioStreamValid" func IsAudioStreamValid(stream: AudioStream): bool
|
||||
// export extern "UnloadAudioStream" func UnloadAudioStream(stream: AudioStream)
|
||||
// export extern "UpdateAudioStream" func UpdateAudioStream(stream: AudioStream, data: ^void, frameCount: i32)
|
||||
// export extern "IsAudioStreamProcessed" func IsAudioStreamProcessed(stream: AudioStream): bool
|
||||
// export extern "PlayAudioStream" func PlayAudioStream(stream: AudioStream)
|
||||
// export extern "PauseAudioStream" func PauseAudioStream(stream: AudioStream)
|
||||
// export extern "ResumeAudioStream" func ResumeAudioStream(stream: AudioStream)
|
||||
// export extern "IsAudioStreamPlaying" func IsAudioStreamPlaying(stream: AudioStream): bool
|
||||
// export extern "StopAudioStream" func StopAudioStream(stream: AudioStream)
|
||||
// export extern "SetAudioStreamVolume" func SetAudioStreamVolume(stream: AudioStream, volume: f32)
|
||||
// export extern "SetAudioStreamPitch" func SetAudioStreamPitch(stream: AudioStream, pitch: f32)
|
||||
// export extern "SetAudioStreamPan" func SetAudioStreamPan(stream: AudioStream, pan: f32)
|
||||
export extern "LoadAudioStream" func LoadAudioStream(sampleRate: u32, sampleSize: u32, channels: u32): AudioStream
|
||||
export extern "IsAudioStreamValid" func IsAudioStreamValid(stream: AudioStream): bool
|
||||
export extern "UnloadAudioStream" func UnloadAudioStream(stream: AudioStream)
|
||||
export extern "UpdateAudioStream" func UpdateAudioStream(stream: AudioStream, data: ^void, frameCount: i32)
|
||||
export extern "IsAudioStreamProcessed" func IsAudioStreamProcessed(stream: AudioStream): bool
|
||||
export extern "PlayAudioStream" func PlayAudioStream(stream: AudioStream)
|
||||
export extern "PauseAudioStream" func PauseAudioStream(stream: AudioStream)
|
||||
export extern "ResumeAudioStream" func ResumeAudioStream(stream: AudioStream)
|
||||
export extern "IsAudioStreamPlaying" func IsAudioStreamPlaying(stream: AudioStream): bool
|
||||
export extern "StopAudioStream" func StopAudioStream(stream: AudioStream)
|
||||
export extern "SetAudioStreamVolume" func SetAudioStreamVolume(stream: AudioStream, volume: f32)
|
||||
export extern "SetAudioStreamPitch" func SetAudioStreamPitch(stream: AudioStream, pitch: f32)
|
||||
export extern "SetAudioStreamPan" func SetAudioStreamPan(stream: AudioStream, pan: f32)
|
||||
export extern "SetAudioStreamBufferSizeDefault" func SetAudioStreamBufferSizeDefault(size: i32)
|
||||
// export extern "SetAudioStreamCallback" func SetAudioStreamCallback(stream: AudioStream, callback: func(^void, u32))
|
||||
export extern "SetAudioStreamCallback" func SetAudioStreamCallback(stream: AudioStream, callback: func(^void, u32))
|
||||
|
||||
// export extern "AttachAudioStreamProcessor" func AttachAudioStreamProcessor(stream: AudioStream, processor: func(^void, u32))
|
||||
// export extern "DetachAudioStreamProcessor" func DetachAudioStreamProcessor(stream: AudioStream, processor: func(^void, u32))
|
||||
export extern "AttachAudioStreamProcessor" func AttachAudioStreamProcessor(stream: AudioStream, processor: func(^void, u32))
|
||||
export extern "DetachAudioStreamProcessor" func DetachAudioStreamProcessor(stream: AudioStream, processor: func(^void, u32))
|
||||
|
||||
export extern "AttachAudioMixedProcessor" func AttachAudioMixedProcessor(processor: func(^void, u32))
|
||||
export extern "DetachAudioMixedProcessor" func DetachAudioMixedProcessor(processor: func(^void, u32))
|
||||
Reference in New Issue
Block a user